Trade Agreements Rome 2

Perhaps the most important factor that AI uses is an unfortunate game difficulty. If the difficulty is above normal, the AI will only act with you on the most favourable terms and will refuse trade relations for no particular reason. If you play with a more difficult difficulty, this could be your problem. The next tab shows the details of the trade. If you have a trade agreement with another country, you can see here a list of resources imported and exported with their prices. Imports of construction resources are very important in the later stages of the game, when the larger structures available do not need easily accessible resources such as marble for example. The next tab shows the details of the trade. If you have a trade agreement with another country, you can see here a list of resources imported and exported with their prices. Imports of construction resources are very important in the later stages of the game, when larger structures do not need easily accessible resources such as marble for example. The income of the empire comes from a multitude of sources. The most important taxes are applied to the entire population and just behind them you have the trade. The income from slavery depends heavily on the amount of slaves you have enslaved during your conquests (it is a simple multiplier of basic income in the provinces).

In addition, you can pay an annual tribute to the conquered nations and rewards for the conclusion of the mission that was ordered by the Senate. Trade can take place between two political groups in election campaign mode. Trade agreements can be concluded on a diplomatic screen, allowing political groups to exchange trade resources and generate additional revenue for both factions. Animal men, greens and chaos warriors cannot act. The answer is simple, you must have a link that goes from your own capital to the other faction, if (for example) your capital is on an island and you have another area on the mainland next to the other faction, it is NOT connected unless both zones have ports to connect it. For this reason, you are not able to establish exchanges, even if you have an area next to the other groups, there is no link for them to reach your capital, which will probably be on a lack of ports. To remedy this situation; Your capital should already have a port, so your next step is to take an area that also has a port to create a link between them, from there you can start trading ashore to each faction next to you, because it will be able to reach your capital, i.e. Beastmen, Greenskin and Warriors fractions of chaos can not act. Trade can take place between two political groups in campaign mode. Trade agreements can be concluded on the diplomatic screen, allowing political groups to exchange trade resources and generate additional revenue for both factions. Some groups really like me and a trade route is possible, but they always and again refuse to trade with me – and other groups are neutral towards me, but are happy to agree with a trade agreement. Can anyone explain the game mechanic`s explanations by which the AI decides whether to accept or reject a proposed trade agreement? The Empire`s income comes from a variety of sources.

The most important taxes are applied to the entire population and just behind them you have the trade. The income from slavery depends heavily on the amount of slaves you have enslaved during your conquests (it is a simple multiplier of basic income in the provinces). In addition, you can get an annual tribute to the conquered nations and rewards for the conclusion of the mission that was ordered by the Senate. Their country is also bound to reach their capital.